PACT Conflict World Mecha: Difference between revisions
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=PACT Space Force= | =PACT Space Force= | ||
Since Arcadius became their leader, first Compact and later PACT have pursued an expansionist policy through heavy use of military power. After finally destroying the New Empire, the newly proclaimed PACT absorbed the remaining imperial forces (including deserters at the last moment, like Cullen) into his own, and started using the famed resources of New Eden and the former planets of the Empire to rearm and strengthen even more their military power. The result is a fleet that can be only matched by that of the Solar Alliance in all the galaxy. | |||
The PACT fleet is a strange mix of new technologies and cost-cutting measures. PACT ship designs are very different from the ones used by other factions such as the Solar Alliance or Cera, tending to have a knife or speartop-shaped, asymmetric prow that can be characterized as 'a collection of odd angles and flaring modules, giving the entire ship the geometry of a particularly unusual crystal shard.' On one side, every ship bigger than a frigate is equipped with the latest Shielding technology, with the one in carriers and battleships being especially formidable. It's missile and rocket capacities are also top-notch, with Bombers able to carry standard rockets and Battleships a nuclear warhead, besides storage space for two powerful missile salvos, and its frigates sacrificing the capability to launch rockets for a extremely large supply of missiles which works as a perfect support, and makes coordinated salvos especially deadly. However, all of it's ships are generally heavy and slow, and, despite it, not as sturdy as their Alliance counterparts. While equal in laser, they also show some deficiencies in their Kinetics cannon. | |||
In general, however, the biggest problem is their logistics. While nominally a massive force in it;s own right, a big part of PACT's fleets are units either absorbed from surrounding worlds or that have fought for several decades. Being only 10 years since the end of the New Empire, their formers planets have had barely any time to recover, and the planets absorbed from the Neutral Rim have either been devastated by a PACT's invasion (like Cera) or had all their whole political, economic and legal system changed to that of PACT in a hurry, naturally destroying most of their economy (which relied on a liberal or auto sufficient models ). Due to this, PACT's production rate is very much inferior to that of the Alliance in every aspect, which limits any possibility of victory against the Alliance to evading a war of attrition and managing to defeat the enemy quickly and decisively in the field. | |||
Nonetheless, PACT's still has one edge over the Alliance in particular: being a totalitarian state, the nation it's able to pool most of it's resources towards its military without sparing sacrifices. The Alliance, being a democracy, it's a lot less keen on long wars and maintaining absolute militarization. Due to this, even if a swift attack failed, PACT still would be able to simply turtle on their fortress worlds and use hit-and-run tactics, while awaiting for the Alliance population to either tire of the war or force their military to launch a reckless attack (the decisive action on the field which PACT's seeks). However, this in turn assumes the Alliance leadership fragments easily, whereas if they have a strong and steady united front and lasting rallying points they could likely then force their way through PACT's defensive lines without giving PACT the opportunity they seek. Additionally, this plan depends on the unity of PACT itself, which, while assuredly stronger then that of the Alliance's leaders, is thus more of a dependent factor for PACT - and if broken will consequentially splinter PACT far more severely and instantaneously then the Alliance, costing them any victory. In short, victory for PACT against the Alliance relies upon either striking swiftly and decisively and upon remaining wholly unified against their enemy - if either of these things fail, PACT will be on the defensive. | |||
The backbone of the PACT fleet are its cruisers, which form most of the combat potential of the Invasion fleets (which tend to have at least 30 cruisers) and quick reaction forces. They are assisted by the cheaper missile frigates, which fill the line and provide invaluable support fire and the possibility of surprise and flanking attacks. However, when the objective is more important, PACT deploys its Battleships and Carriers, which, while a lot more expensive and scarce, provide a lot more projection of force and offensive power. Both are thought to fight at either long range (with missiles and Ryders) or very short range (both the flak cannons of the carrier and the forward guns of the battleship are notably inaccurate), so they can be vulnerable against enemy cruisers. For this reason, even when capital ships are deployed, cruisers are normally also used as an important support element to aide them. Bad collocation however, can result in total disaster when the elements of the fleet can't support the others such as the Battle of Far Port. | |||
Despite its inadequacies, the PACT space force has seen decades of fighting, and so it's a lot more aware than the Alliance of the shift in military doctrine. However, with the core of the commanding officers being formed by old Imperial officers, and PACT's general policy of pushing ships as symbols of power (such as the Legion) instead of prioritizing efficiency, no push towards smaller and more agile ships has been made outside of the special Research & Development sections. Veniczar B. Fontana, the youngest commander of the fleet, has been given permission as Arcadius right hand to develop more advanced and novel designs, but this barely represents a significant part of PACT's overall fleet. It's more correct to think of Fontana's fleets as PACT's elite forces rather than mass produced designs that will replace its current ones. | |||
On its Ryders, PACT is very much the same, relying on the classic duality of light anti-Ryder and heavy anti-ship units that have dominated War since its introduction in The Alliance-Imperial War. The first is a unit that can perform as a scout or as a support unit, where its numbers can shift the tide of battle. The second is a more armored siege unit, equipped with both missiles and a rocket-launcher system. Both are equipped with lasers, with the belief that with their main function accomplished they can still offer support fire. While their performance hasn't been bad, their anti-Ryder capabilities have been deemed as too low to fight properly against elite units so, as with ships, Fontana is also developing other units more specialized, such as a dedicated combat Ryder for anti-ship and anti-Ryder fire, and a counterintelligence unit to cripple enemy communications and systems for pre-emptive attacks. | |||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
!Legion | !Legion | ||
Revision as of 02:13, 17 August 2021
War machines used in the PACT Conflict World.
PACT Space Force
Since Arcadius became their leader, first Compact and later PACT have pursued an expansionist policy through heavy use of military power. After finally destroying the New Empire, the newly proclaimed PACT absorbed the remaining imperial forces (including deserters at the last moment, like Cullen) into his own, and started using the famed resources of New Eden and the former planets of the Empire to rearm and strengthen even more their military power. The result is a fleet that can be only matched by that of the Solar Alliance in all the galaxy.
The PACT fleet is a strange mix of new technologies and cost-cutting measures. PACT ship designs are very different from the ones used by other factions such as the Solar Alliance or Cera, tending to have a knife or speartop-shaped, asymmetric prow that can be characterized as 'a collection of odd angles and flaring modules, giving the entire ship the geometry of a particularly unusual crystal shard.' On one side, every ship bigger than a frigate is equipped with the latest Shielding technology, with the one in carriers and battleships being especially formidable. It's missile and rocket capacities are also top-notch, with Bombers able to carry standard rockets and Battleships a nuclear warhead, besides storage space for two powerful missile salvos, and its frigates sacrificing the capability to launch rockets for a extremely large supply of missiles which works as a perfect support, and makes coordinated salvos especially deadly. However, all of it's ships are generally heavy and slow, and, despite it, not as sturdy as their Alliance counterparts. While equal in laser, they also show some deficiencies in their Kinetics cannon.
In general, however, the biggest problem is their logistics. While nominally a massive force in it;s own right, a big part of PACT's fleets are units either absorbed from surrounding worlds or that have fought for several decades. Being only 10 years since the end of the New Empire, their formers planets have had barely any time to recover, and the planets absorbed from the Neutral Rim have either been devastated by a PACT's invasion (like Cera) or had all their whole political, economic and legal system changed to that of PACT in a hurry, naturally destroying most of their economy (which relied on a liberal or auto sufficient models ). Due to this, PACT's production rate is very much inferior to that of the Alliance in every aspect, which limits any possibility of victory against the Alliance to evading a war of attrition and managing to defeat the enemy quickly and decisively in the field.
Nonetheless, PACT's still has one edge over the Alliance in particular: being a totalitarian state, the nation it's able to pool most of it's resources towards its military without sparing sacrifices. The Alliance, being a democracy, it's a lot less keen on long wars and maintaining absolute militarization. Due to this, even if a swift attack failed, PACT still would be able to simply turtle on their fortress worlds and use hit-and-run tactics, while awaiting for the Alliance population to either tire of the war or force their military to launch a reckless attack (the decisive action on the field which PACT's seeks). However, this in turn assumes the Alliance leadership fragments easily, whereas if they have a strong and steady united front and lasting rallying points they could likely then force their way through PACT's defensive lines without giving PACT the opportunity they seek. Additionally, this plan depends on the unity of PACT itself, which, while assuredly stronger then that of the Alliance's leaders, is thus more of a dependent factor for PACT - and if broken will consequentially splinter PACT far more severely and instantaneously then the Alliance, costing them any victory. In short, victory for PACT against the Alliance relies upon either striking swiftly and decisively and upon remaining wholly unified against their enemy - if either of these things fail, PACT will be on the defensive.
The backbone of the PACT fleet are its cruisers, which form most of the combat potential of the Invasion fleets (which tend to have at least 30 cruisers) and quick reaction forces. They are assisted by the cheaper missile frigates, which fill the line and provide invaluable support fire and the possibility of surprise and flanking attacks. However, when the objective is more important, PACT deploys its Battleships and Carriers, which, while a lot more expensive and scarce, provide a lot more projection of force and offensive power. Both are thought to fight at either long range (with missiles and Ryders) or very short range (both the flak cannons of the carrier and the forward guns of the battleship are notably inaccurate), so they can be vulnerable against enemy cruisers. For this reason, even when capital ships are deployed, cruisers are normally also used as an important support element to aide them. Bad collocation however, can result in total disaster when the elements of the fleet can't support the others such as the Battle of Far Port.
Despite its inadequacies, the PACT space force has seen decades of fighting, and so it's a lot more aware than the Alliance of the shift in military doctrine. However, with the core of the commanding officers being formed by old Imperial officers, and PACT's general policy of pushing ships as symbols of power (such as the Legion) instead of prioritizing efficiency, no push towards smaller and more agile ships has been made outside of the special Research & Development sections. Veniczar B. Fontana, the youngest commander of the fleet, has been given permission as Arcadius right hand to develop more advanced and novel designs, but this barely represents a significant part of PACT's overall fleet. It's more correct to think of Fontana's fleets as PACT's elite forces rather than mass produced designs that will replace its current ones.
On its Ryders, PACT is very much the same, relying on the classic duality of light anti-Ryder and heavy anti-ship units that have dominated War since its introduction in The Alliance-Imperial War. The first is a unit that can perform as a scout or as a support unit, where its numbers can shift the tide of battle. The second is a more armored siege unit, equipped with both missiles and a rocket-launcher system. Both are equipped with lasers, with the belief that with their main function accomplished they can still offer support fire. While their performance hasn't been bad, their anti-Ryder capabilities have been deemed as too low to fight properly against elite units so, as with ships, Fontana is also developing other units more specialized, such as a dedicated combat Ryder for anti-ship and anti-Ryder fire, and a counterintelligence unit to cripple enemy communications and systems for pre-emptive attacks.
| Legion | PACT Battleship | PACT Cruiser |
|---|---|---|
|
|
|
| Pilot: PACT Captain | Pilot: PACT Captain | Pilot: PACT Captain |
| PACT Missile Frigate | PACT Carrier |
|---|---|
|
|
| Pilot: PACT Captain | Pilot: PACT Captain |
PACT Ryders
| PACT Elite | PACT Mook | PACT Bomber | PACT Support |
|---|---|---|---|
|
|
|
|
| Pilot: PACT Pilot | Pilot: PACT Pilot | Pilot: PACT Pilot | Pilot: PACT Pilot |
| Arcturius |
|---|
|
| Pilot: Veniczar S. Arcadius |
Ceran Space Force
| Sunrider |
|---|
|
| Captain: Kayto Shields |
| Bianca | Black Jack | Havoc | Liberty |
|---|---|---|---|
|
|
|
|
| Pilot: Claude Triello | Pilot: Asaga Oakrun | Pilot: Cosette Cosmos | Pilot: Chigara Ashada Lynn |
| Paladin | Phoenix | Seraphim |
|---|---|---|
|
|
|
| Pilot: Kryska Stares | Pilot: Icari Isidolde | Pilot: Sola di Ryuvia |
Pirate Forces
| Pirate Base | Pirate Destroyer | Pirate Ironhog |
|---|---|---|
|
|
|
| Captain: Space Pirates | Captain: Space Pirates | Captain: Space Pirates |
| Pirate Bomber | Pirate Grunt |
|---|---|
|
|
| Pilot: Space Pirates | Pilot: Space Pirates |
Solar Alliance Space Force
| VF-0A Phoenix | VF-0A Phoenix Angel | VF-0D Phoenix | VF-0S Phoenix |
|---|---|---|---|
|
|
|
|
| Pilot: UN Pilot | Pilot: UN Pilot | Pilot: UN Pilot | Pilot: Roy Fokker |
Holy Ryuvian Empire
| VF-0A Phoenix | VF-0A Phoenix Angel | VF-0D Phoenix | VF-0S Phoenix |
|---|---|---|---|
|
|
|
|
| Pilot: UN Pilot | Pilot: UN Pilot | Pilot: UN Pilot | Pilot: Roy Fokker |


























