Star Wars: Sith Empire
A Long Time Ago, in a Galaxy Far, Far Away...

Setting
'You should hold your phone at an angle and read this as a scrawling text for maximum effect. And play this.
The time is set 4000 years before the events of the Galactic Civil War, before Darth Sidious' Galactic Empire.
After the 4th Sith Empire's rise and fall. The Sith Empire has regrown and rebuilt, Korriban is theirs, but after decades of conflict, both the Empire and Republic have reached a detente, and a Cold War has begun. With both sides licking their wounds and rebuilding, smaller systems within both their borders have started to amass political and economic power. On both sides of the conflict, as well, insurgents have started to form. Some separate and small, others larger and united.
The climate has made clandestine and unorthodox operations more common, even among the supposedly noble Republic, such as the hiring of mercenaries, an increasing reliance on Bounty Hunters and unlicensed trading ships, a.k.a. Smugglers. Hutt space has become a major trading partner with everyone, from illegal private military companies to the upper echelons of the Sith and more shady members of the Republic. The Galaxy in a lot of ways, is dawning on an age of scum and villainy.
All is not bleak, however. The Jedi Council is still active and working hard to retain dignity and justice in the Republic, despite the Republic's more unorthodox practices. If the criminals and cowards are willing to sink to new lows, they reason, then we can fight fire with fire. So far, the Jedi Council hasn't opposed them directly, but tensions are rising, and they will not stray from their purpose. They believe the Force will guide them to the right path.
Drug and Spice trade is unregulated, shifting massive amounts of credits, Imperial, Republic and Hutt. All of this, and the Galaxy's usual perils are still very much active. Space monsters. Native Flora and Fauna. Inhospitable single biome planets. Backwards cultures filled with warriors and slavers, who have no interest or technology to join in with the System-wide powers..
Welcome to the Galaxy of Star Wars.
The Story So Far
What started on Korriban with a group of Sith performing a duty for the Empire, taking down a dangerous Rogue Hutt, in their own Space, turned into a sudden and unexpected battle for survival in the middle of Imperial ships attempting to destroy them, and an unexpected 'Rescue' from a force of many Jedi and Republic soldiers. Instead of being summarily executed, their de facto leader, Sith Lord Darth Keerah surrendered himself to the Jedi, and struck a bargain with the Republic.
"Use them for dangerous missions, risk their lives if you must, but don't execute them, and I'm more than willing to share secrets of those who betrayed us."
Now guarded by Jedi and used for suicidal missions, these Sith have become a black ops team for the Galactic Republic, currently assigned to take on seemingly self-sacrificing insurgents. After retrieving theoretical plans for a Capital Ship scale Cloaking Device, the Republic Battleship Destiny finds itself docked in what could be a central hub for a drug trade, in the Zahrain system.
Rules
This section is just to fill space.
- Don't Be An Asshole: This should be the only rule, and it probably is, really, but it still applies. Just don't be an asshole. If you're being an asshole and people call you out on it, it might be time to stop being an asshole. Unless they're being an asshole.
- If you're having a bad day, we're all here to have a good time, so take that into account and if you're feeling like you're about to break or whatever, take one. Go have a drink of water. Or scotch. Whatever you need to calm yourself and not take it out on people/let them have their fun.
- This is Star Wars. It's really silly. There's going to be joked. Hold onto your ass.
- Not everything Star Wars is everyone's favorite thing. M-Counts. Gungans. Ewoks apparently..? And ICly Jawas are absolutely disgusting. Don't worry about it and just roll with it.
- The setting is 5000 years before TPM. We're going to be fudging facts, details and tech levels. The GM is aware of this, and shockingly, in on it. We don't need to make this a thing. And we shouldn't. Just relax. Import ships from something else.
Locations
| Galactic Republic: | Sith Empire: | Zahrain System: | Other: |
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Groups
The various factions within the narrative of the story, with overarching alliances and more freebooting times included.
Galactic Republic
Sith Empire
Others
Characters
| Galactic Republic: | Sith Empire: | Unaligned: |
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Non-Player Characters
| Galactic Republic: | Sith Empire: | Zahrain System: | Rogues: |
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