Hiro Tanaka
| Hiro Tanaka | |
|---|---|
| A.K.A. | Rap Ninja |
| Age | 18 |
| Voice Actor | |
| Relatives | Uchiha Izumi (adopted), Uchiha Setsuna (adopted), Uchiha Kagami (adopted), Uchiha Hisoka (adopted) |
| Series | Naruto (Riftborne) |
| Player | Tony |
- Name: Hiro Tanaka
- Age: 18
- Sex: Male
- Likes: Music, girls, action
- Dislikes: Discrimination
Physical Stats
- Height: 5'6"
- Weight: 155 lbs.
- Eyes: Green
- Hair: Blond
- Chakra Nature: Wind
PERSONALITY
Laid-back, compassionate, empathetic, defensive, horny
SKILLS
Kinobori no Waza - Act of Tree Climbing
Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
- Suimen Hokou no Waza - Act of Water Surface Walking: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Basic Jutsu
Bikou Ninjutsu - Shadowing Stealth Technique
Bikou Ninjutsu is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible.
Bunshin no Jutsu - Body Double Technique
Rank: E
This technique must be mastered by any ninja who has graduated from the Academy at the Hidden Leaf Village. It's the most basic technique a Genin must know, since it can be a real lifesaver. This ninjutsu creates a shadow clone of the caster.
Henge no Jutsu - Transformation Technique
Rank: E
Henge no Jutsu is the basic skill a ninja must know to become a Genin. It is a very useful and widely used skill in the series, as it has many uses. It's mostly used as a decoy, to confuse the opponent by transforming into somebody that's an ally with the enemy.
Kawarimi no Jutsu - Change of Body Stance Technique
Rank: E
The Body Substitute skill is a widely used and very famous skill among shinobis. Put simply, the user uses speed to his/her advantage, and grabs an item from the environment and places it on his/her current position while moving out of the way.
Kakuremino no Jutsu - Cloak of Invisibility Technique
Rank: E
Kakuremino no Jutsu is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible.
Nawanuke no Jutsu - Escaping Skill
Rank: E
Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Shunshin no Jutsu - Body Flicker Technique
Rank: D
Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Ninjutsu
Zankūha - Slicing Sound Wave
Rank: D
Creates short-range sound wave blasts that can shatter stone, repel incoming projectiles, soften the ground for use as a cushion, and knock over people. Its power weakens sharply over distances.
Kanashibari no Jutsu - Paralysis Jutsu
Rank: D
Using this technique causes a target or targets to be physically immobilised, as though they've been tied down with invisible steel ropes.
Sōshūjin - Assault Blades
Rank: C
This technique allows the user to control multiple kunai - or a similar weapon - at once. By releasing chakra from the hand over an area, the user can freely manipulate any kunai within that area. This allows the user to either attack opponents from their blindside or surround them with kunai, preventing them from escaping.
Kyōmeisen - Resonating Echo Drill
Rank: C
This technique allows Hiro to focus particularly loud or high-frequency sound waves into a particular area, allowing it to batter targets. The sound damages his target's semicircular canals, throwing them off balance so that they can't stand, move, or fight. Additional side-effects include bleeding ears, distorted vision, and vomiting. The sound can also damage inorganic objects depending on the intensity of the sound, ranging from glass to stone.
Genjutsu
Kokohi no Jutsu - False Place Technique
Rank: C
Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.
Kori Shinchuu no Jutsu - Sly Mind Affect Technique
Rank: C
Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
Taijutsu
Kaze no Yaiba - Blade of Wind Barrage
Rank: Unknown
Hiro covers his hands with so-called "blades of wind," similar to the 'Sickle Weasel Technique,' and delivers a barrage of punches to the opponent, then finishes them off with an uppercut which creates a large gust of wind throwing the opponent into the air.
Kage Buyō - Dancing Leaf Shadow
Rank: C
The user moves close behind a target and carefully matches their movements, following them in the same way that a leaf is followed by its shadow. Simply mimicking a target in this way does no harm to them, but it's useful as a setup for other techniques.
SPECIAL ABILITIES, POWERS
Hiryū Shōten Ha - Heaven Blast of the Dragon
Rank: Unknown
The technique is based on a clash of temperatures. The user develops a "Soul of Ice", to void himself of emotion. He then attempts to lead the opponent in a circular motion, creating a spiral of opposing temperature chakra. The user then makes a corkscrew uppercut strike, while still maintaining an ice-cold aura. The pressure difference, from the collision of hot and cold, forms a chakra-laced tornado that carries off the opponent. This move does more damage depending on how much Chakra the person has.
Wind Release Ninjutsu
Fūton: Suiran Reppū - Wind Release: Verdant Mountain Gale
Rank: Unknown
By using wind-based chakra, the user can infuse their bladed weapons with it from a distance and manipulate them.
Fūton: Kaiten Shuriken - Wind Release: Rotating Shuriken
Rank: Unknown
By infusing wind-natured chakra into shuriken, the user can make them spin, as well as control them in the air.
Fūton: Shinkūjin - Wind Release: Vaccuum Blade
Rank: Unknown
The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
Fūton: Reppūshō - Wind Release: Gale Palm
Rank: C
A Wind Release technique where the user either increases their velocity, or by the user clasping their hands together, wind is compressed and transformed into a powerful gale, which has enough force to knock over a person. When used in conjunction with shuriken or kunai, the tools become more lethal as their speed is increased.
Fūton: Daitoppa - Wind Release: Great Breakthrough
Rank: C
The user breathes wind from their mouth, blowing away whatever is in front of them. The technique itself is quite simple, but its power varies significantly depending on the user's skill and how strong they make the winds.
NOTABLE ITEMS
Oto no Kinshō - Sound Anvils - A set of interlocking metallic devices, like braces, Hiro wears on his arms to project noise. These slim, rotating, kinetically-powered devices use tension mechanics to rotate, ascend, lock, and descend to collide two reverberating steel rings together, ranging from soft and low-frequency to disorientingly loud, especially in enclosed spaces, and high-frequency.
WEAKNESSES
Bad Crowd - Hiro's initial education and living was with the remnants of a Sound Ninja "gang," essentially a roaming band of refugees left over from the last war that raided, stole, threatened, and killed to survive. Some of those old habits die hard.
Affirmation Junkie - Hiro succumbs to peer pressure very easily, as his adaptive nature makes him follow the behavior and ethos/pathos of others around him. This also makes him relatively easily manipulatable when without a solid foundation to stand his ground.