Izumi
| Izumi | |
|---|---|
| A.K.A. | Lady of Water, Young Lady of the Iga Clan |
| Age | 18 |
| Voice Actor | Megumi Hayashibara |
| Relatives | Ami - Adopted sister. |
| Series | Nightshade |
| Player | Cinnie aka Gubaba |
- Name: Izumi Igatachi
- Age: 18
- Sex: Female
- Birthday: November 18th
- Parents: Leaders of the Iga Clan
- Place of Birth: Japan
- Nationality: Japanese
- Speciality: Nunchaku
- Hobbies: Adventuring, training, making friends, getting rich!
- Likes: Money, beating challenges, getting stronger, guys who are FIT
- Dislikes: cats, people who are mean, evil stuff, any type of ship.
- Favorite Food: Okonomiyaki
- Least Favorite Food: None
- Most Valuable Possessions: small red gemstone from her mother
- Seiyuu/Voice Actor: Megumi Hayashibara
Physical Stats
- Height: 5'2
- Weight: 130
- Eyes: green
- Hair: light brown
- Special: (B:38 W:24 H:38) Also has VERY bright green eyes.
Appearance
Izumi is a rather fit GAL who believes in lots of working out and strength. She's fairly short and likes clothing that allows comfort of movement. She has a water dragon tattoo on her inner thigh and when working on missions, wears a shorter kimono-style kunoichi outfit.
Personality
Energetic. Incredibly energetic. Fun-loving, optimistic.. goofy. Silly. Also incredibly uncomfortable with any sexual situations!
Background
Adventurous and strong, Izumi is a ninja, Just like her parents..
Skills
(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Normal, Novice, Good, Very Good, Incredible, Amazing)
- Shissen Karihadi: Amazing
- Ninjitsu: Amazing
Physical Skills:
- Alertness: Incredible
- Athletics: Amazing
- Stealth: Amazing
Social Skills:
- Subterfuge: Very Good
- Streetwise
- Intimidation: With Ren technique = Amazing
- Leadership
- Expression: Good
- Ettiquette: Novice
- Performance: Good
Mental Skills:
- Investigation: Novice
- Medicine
- Law
- Occult
- Politics
- Science
Other Skills:
- Driving: Abyssmal (like a cart or a ship)
- Survival (as in wilderness)
- Empathy: Good
- Animal Ken: With cats = Abyssmal
- Cooking: Incredible
Special Abilities
- Katchu Tenshin Amiguriken
- Mouko Takabisha
- Hiryu Shoten Ha
- Limit Break - All Creation: Suiton Edition
- Mouko-ken Ki Fist technique
- Hunter techniques
- Ten - Aura control
- Ren - project emotions/scare -- Gyo using Ren to sense by intensifying aura in a part of the body. For sensing, it goes to the eyes but leaves other parts vulnerable. -- En advanced form of Ren/Ten. Able to feel shape/movement around them (around 50m radius). it is taxing/draining to use constantly.
- Zetsu - cloaking yourself
- Nen - ki
- Hatsu - projection of Nen
- Rokushiki techniques
- Soru: The Soru (剃る Soru, literally meaning "Shave") allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye.
- Geppo: The Geppo (月歩 Geppō, literally meaning "Moon Step") allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. Members can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks. While the technique itself affords several advantages in both in and out of battle for the user, it has but one major weakness: since its usage depends heavily on the user's legs, restraining or pinning down any major parts of their lower body can significantly disrupt Geppo.
- Nanto Suicho Ken: (南斗水鳥拳, South Dipper Waterbird Fist, also translated as South Dipper Waterfowl Fist) a form of Nanto Seiken represented by its successor, Reiji. Its movements are compared to a graceful water bird, however, its destructive power is without equal and can slaughter enemies with its devastating slicing techniques. It allows Izumi to slash at enemies with her fingertips from a distance, with near-invisible blades of wind.
- Nanto Suicho Ken - Hisshou Hakurei: (飛翔白麗, Soaring White Grace)㊙: Izumi performs a single, graceful looking somersault. As she lands, her hands slices horizontally to the front, slicing through the opponent's shoulders, with tremendous impact, all the way down to the ground, through the body.
- Nanto Suicho Ken - Hisshou Hakurei: (飛翔白麗, Soaring White Grace)㊙: Izumi performs a single, graceful looking somersault. As she lands, her hands slices horizontally to the front, slicing through the opponent's shoulders, with tremendous impact, all the way down to the ground, through the body.
- Hellzone Grenade - Ultimate Attack: Only to be used at either the expense of massive amounts of water ki, or while in a state of desperation (low health, heavy damage, etc). Hellzone Grenade allows the user to unleash several dozen balls of water towards a target. The target can easily dodge them, though moving forwards is very hard due to the speed and frequency of the water blasts at launch. Once all of the blasts have been launched, the water orbs hover in place, then the user can collapse them onto the single target, unleashing immense damage onto them. This is a finishing blow, and is likely to kill any opponent who isn't immeasurably strong.
Powers & Merits
(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items.)
None.
Merits
Self-Confident (5): One free re-roll during a mission, due to the strength of your self-confidence. This only comes into effect regarding rolls at difficulty 6 or higher.
Catlike Balance (2): -2 difficulty to rolls relating to balance.
Innocent (2): You have an aura of childlike innocence (whether you really are or not). -2 difficulty on rolls involving Subterfuge or Manipulation.
Double-Jointed (1): -2 difficulty on any roll involving flexibility.
Unique Items
(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
- Twin Dragons - A pair of nunchaku stylized between Bahamut and Leviathan on each end.
Items Of Note
Nanchaku, kunai, throwing stars, basic med kit, etc.
Weaknesses & Flaws
Leben has some mental insecurities and instabilities. She can be manipulated. She also has a loyalty complex, if someone close to her is in trouble.. Leben will go to great lengths to save them.
Leben is also a human, she can be killed or shot.. and her telekinesis is not always on her side. She can become distracted because of her mental insecurities very easily and have things backfire.
Flaws
Dislikes cats (and they hate her). Also gets airsick, carsick, seasick... yeah.
Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
Phobia of CATS (3): You have a specific, incredibly powerful fear. The 3 point version, you must succeed a willpower roll or be incapacitated by your fear, or if appropriate.. roll or enter a frenzy/flip-out.
Overconfident (1): You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.
Dark Secret "Ami Incident" (1): There's something about you which you don't want people to know, and it would be very bad if they did (or at least you think it would be).
Compulsion "Gettin' Rich" (1): You have a specific compulsion which may cause you problems. You have to spend a temporary Willpower point to fight the compulsion for a short time.
NPC(s) to go with char
None