Unsichtbar Fortress
| The Mobile Invisible Fortress, Unsichtbar | |
Unsichtbar is the headquarters of Wilhelm and his Testaments, the Solaris-built city-fortress, and currently the sole remaining power of that once-great nation.
Unsichtbar Mobile Invisible Fortress
The Unsichtbar Fortress has been built by Solaris using the Ze Balmary technology and adapted from one of their Fure ships, due to its massive size. The fortress was built as an alternative to the White Moon, which, as its name implied, was the size of a moon and capable of sustaining a massive, planetary scale army. As such, the Unsichtbar was made to be able to handle an army of that nature as well.
Learning from the mistakes of using Crossgates from the White Moon, which Asgard attacked from, often causing damage to the base as 'parting shots', the Unsichtbar uses Solaris technology to be dimensionally displaced from the rest of the world, making it, effectively, invisible. Its own Crossgate Generators were long range, requiring the pilots to leave the station for a few miles before openning it. This long-range system was also how the Unsichtbar channels the Microwave Station energy to the Frost Brothers.
Sections of Unsichtbar
The Unsichtbar was divided into several sectors, primarily due to its dual role as a military base and a self-sustaining city. The exterior ring of the base was completely armoured and militaristic, with several layers of armour and high intensity shields. The first inner ring of the was the main industrial sector, containing the fabrication and manufacturing work areas. The second inner ring was the commercial and work industry sector, where all the diversions and services are located. The third inner ring of the base contained the living sector for the industry and commercial workers. The fourth inner ring was heavily armoured as well, containing the secondary defense line, reinforced armour and shielding, and the main infantry installations of the base. The fifth inner ring contained most of the utilities systems, water supplies and distributions, and the food supply, straight from Solaris, as well as the control computers, monitoring maintenance, systems, weather, sewers, etc. The sixth and final inner ring contained all the essential systems of the base. Main computers, Solarian database, gravitic generator, secondary defensive control, and all other essential 'brain' systems of the station. Backups of all these systems were hidden accross the station in other quarters, but main maintenance was done in this area, which was also the most heavily armoured and guarded of the station.
Exterior Ring - Military Sector
The most important and sizable sector, both wider and thicker than any of the other sectors put together, and the main focus of the Unsichtbar forces. Every section of the base was punctuated by a major military outpost, complete with Docking Bay. Five of these punctuated the base's exterior, the rest of the outer rim being defensive systems and shield generators. Each of the major outposts was essentially the same, save for the various modifications to accomodate the purpose of each docking section.
Launch Area: Each docking bay contained the main launch sector based on the type of machine here. Two of the docking bays were devoted to ships such as the Ezekiel II, the Grandshario and the A-LAWS space battleships.
Laboratory Areas: Each of the outposts had their laboratory sectors, occupied by the different scientists working for the Unsichtbar forces.
- Egret Feff's Laboratory: Devoted to Machine Cells, with several pods containing backups of his 'Children', this lab had become to go-to place to empower one's machine with regenerative capacities. Krelian and Feff were often working together to adapt Nanomachines and the MC for the newer generation Testament machines.
- Cloning Tanks: Currently less in use, these tanks were used for Miang Hawwa, the Puru Army and Rosamia Badam.
- Extended Treatment Room: Currently not in use, but this is an exact replica of the Phantom Pain model.
- Birthday System Area: Formerly the Getter section, this area was being repurposed for doubtless nefarious purposes.
- Metatron Laboratory: Installed due to Nohman's desires, this lab existed for the exploitation of Metatron technology, primarily Vector Traps, which are also the backup defensive system of the station if the Dimensional Gate protection fails.
- Engineering Laboratory: A misnomer, as this laboratory mostly served the purpose of reverse engineering any and all stolen technology to maximize it's uses for the Testaments.
Living Quarters: The living quarters are divided into three sections. Command, Elite and Pilot sectors.
- Command: Used by high ranking officers and the Testaments, these rooms can double as offices or studies, and personal computer rooms. This said, Testaments do not need to sleep, rest or any other human function.
- Elite: Larger, comfortable rooms with personal computer terminals and amenities. However, these rooms are mostly functional and utilitarian.
- Pilots: Twin sleeping compartments. Like dorm rooms.
Pilots Lounge: Open to all pilots at all time, during their downtime. Only the Elites are dispensed from service hours.
- Pilots' Bar: A regular bar for pilots to have downtime in.
- Rest Area: More generic lounge area, complete with booths for privacy and a small game room for bar games.
Medical Center: High-end medical care facility, now improved with the addition of Innovator healing pods. All manner of surgery and medicare is possible in this center, from the complete cybernetic conversion to regrowing and grafting lost limbs.
Tactical Center: The main meeting room and breifing centers of the Unsichtbar. This is mostly a war room for the Command and Elite pilots to meet and discuss strategy. A more generic pilot briefing room is linked to the war room, as well as a computer monitoring room. The Testaments have their own room when they need to convene with each other, or Wilhelm.
Simulators: Flight simulators which can be programmed with the units' specification. Technology lifted directly from Asgard by Rey Za Burrel.
Security Section: Every floor on each of the Outposts is guarded by a military squad, and patrolled by the Solarian sentry devices.
Save Room: Each of the outposts has a Save Room on the living quarters.
First Inner Ring - Industrial Sector
A large and well maintained industrial sectors, containing factories, warehouses, and storage depots, each linked via railing to the appropriate hangar sector. Parts and weapons are manufactured here, and the sector employs over 40% of the population of the base. Well defended and patroled by Solarian Sentry devices, the industrial sector is the third most important section of Unsichtbar.
Second Inner Ring - Commercial Secto
The section, arguably the least important in the entire base, contains all the amenities of life. Divided by 'Cities', each of the sectors of this ring are basically copy pasted of each other and organized in the most architecturally pleasing and functional way. These sectors contain stores, civilian hospitals and treatment centers, and all other entertainment centers, such as theaters, and sports arenas.
Third Inner Ring - Linving Sector
The sector where Solarian employees live in Unsichtbar, each of them organized for maximum efficiency once again. Most of the people work in the Industrial sector, but the commercial sector is also staffed perfectly. Soldiers' families also live here, so these sectors contain schools and military academies. As in the main Land, the Soldier families live in houses, but the worker families live in functional but not very spacious blocks. However, the living space and quality of life IS superior to the beehive containers of the main Solarian living quarters.
Fourth Inner Ring - Base Defense Sector
Another 30% of the workforce is stationned here, as this is the shelter in case of war times, as well as the last line of defense to the important inner core and system sector. This place is a military base, plain and simple. Patrols operate from here, though every other Ring has a small outpost and relay station. This is a claustrophobic sector, like living in a metal box, but it's resistance to attacks and invasion is top-notch.
Fifth Inner Ring - Utilities Sector
Food, water, and general utilities are all located here. All distribution systems and maintenance is controlled by this sector, and it's almost fully automated. Filtration and sewer systems are located here, as well as the weather and air filtration systems. There is not much more to say about this, other than the food comes directly from the Solarian Soylent System.
Sixth Inner Ring - Core
Every important system is located here. While each of the systems have backups located in hidden locations accross the base, the main power, gravity and defensive systems are all located in the core. This is by far the most heavily shielded and hard to access sector in the entire base. People are not allowed in here without accompaniement from a Testament, Krelian or Miang.
UNSICHTBAR STATION
Mecha name: Mobile Invisible Fortress Unsichtbar.
Design: Sparda, inspired by Xenogears and Xenosaga.
Power Plant: Solaris Dimensional Gate Separator.
Energy Capacity: Nigh-Unlimited.
Operational Lifetime: Pretty much forever.
Range: Can move accross the entire planet.
Dimensions: 5km High, 500km²
Weight: Several thousand. Tons.
Maximum Speed: It's a floating city-fortress.
Maximum Ceiling: None.
Maximum Water Depth: 3 Atmospheres.
Armor: Solarian Armour.
Unit Mobility: Ground - 0 / Air - 2 / Water - 1 / Space - 1
Pilot Compartment: Several hundred manned posts.
Flight System: Dimensional Gate and Gravity generators.
Fire Gate
- Type: Fire Linked Anti-ship Beam Batteries.
- Range: Long
- Damage: Multiple, single or multi target fire turrets. Mediocre damage on it's own, battleship-level damage if most hit.
- Energy Cost: Heavy.
- Side effects: Less damaging the more it spreads out, except against battleships.
- Location: A Dozen firing batteries over the entire station.
Earth Gate
- Type: Missile Battery
- Range: Medium
- Damage: Micromissile Swarm.
- Energy Cost: Low.
- Side effects: Homing missiles.
- Location: Located above and under the Unsichtbar proper.
Lightning Gate
- Type: Beam Battery
- Range: Medium
- Damage: High intensity beam rifles.
- Energy Cost: Low.
- Side effects: Works to supplement the missile system of the Earth Gate.
- Location: Located above and under the Unsichtbar proper.
Water Gate
- Type: Physical-Energy Barrier.
- Range: Short
- Damage: None.
- Energy Cost: Medium, but only flares up on attacks.
- Side effects: Protects from attacks of all kinds, deflecting energy accross the whole area and blocking physical attacks.
- Location: Located over every major area of the Unsichtbar.
Ether Gate
- Type: High Powered Energy Weaponry
- Range: Atmospheric
- Damage: City-scale destruction.
- Energy Cost: Very Heavy.
- Side effects: Needs 5 minutes to recharge.