DCU Main

Roster
Player Characters, NPCs, allies, and players that make this combined world what it now it.
Organizations
- Super Hero Teams
- Xavier Institute
- Future Foundation
- Mega-City One
- Super Villain Cabals
- Pantheons
- Cosmic Entities
Setting & Rules
After the Second Crisis, when all the Earths fused together, some extra worlds were pulled into the mix. Earth-616, Earth-I, Earth-50, and a slew of others were pulled in to form the new Earth-Prime. The Conjunction, as it became known, was seen as irreversible, and people made due with this new life, secure that they were protected by new Superheroes. But with them came new Supervillains, and new rivalries, as well as the rekindling of older ones.
When the Final Crisis happened, Darkseid attained Anti-Life, and with it, brought ruin to several other worlds, such as Earth-1610, as well as shattering the dimensional barriers to various universes, such as the new Earth-1, the war-torn world of Earth-RAH, and brought in MegaCity One to Earth-Prime.
Now in the aftermath of this new Crisis, with time and space having holes poked through it, the Heroes must once again stand strong against the unknown enemies and alongside potential allies from these worlds.
- Earth Prime: The Main Roleplay World, what universes were fused into one, and general setting.
- Alternate Earths: A list of worlds not part of the main setting, either as information (which comics/superhero settings are not involved) or for future roleplaying reasons.
Rules
- Don't Be A Douche: People here play their OCs or their favorite characters from comics, TV shows or other affiliated media. Some are tweaked, some are AU, and some are completely made up. It's okay to like and not like things, but there's no reason to snipe at people for liking things you don't. We're all here to have fun. Try to remember that and don't go out of your way to stop people from having fun, and we'll all be happier for it. Thank you.
- There Will Be Power Levels: Maybe not as stringently controlled as Dragon Ball or anything, but comic book conflicts range from street level goon beatdowns, to metahuman slugfests across half a city, to -that- scene in Man of Steel where the World is Cardboard. No one will make you take a character on all of these scales (and everyone in between/past that), but please don't complain if your incredibly tough street ninja can't help in the fight against Doomsday when you didn't take someone who might be able to help. There are enough characters that all 'scales' can be accounted for, so try to play according to scale. The GM can't rightly sell for Robin when Superman's punches are also in the fray. On the flip side, if Daredevil and Red Hood are fighting Bane, maybe don't send in Jean Grey or a Martian.
- But Batman fights Darkseid all the Time!: The caveat to the above rule. If this is a team effort and your team member happens to be on the smaller scale, play to type. Batman doesn't punch Darkseid, he disables his guards and tells the Justice League how to best fight him. Captain America strategizes and evacuates innocents from the battlefield, or protects the Avengers who need a breather with his shield. Play to the character and you won't run out of things to do.
- But Batman fights Darkseid all the Time!: The caveat to the above rule. If this is a team effort and your team member happens to be on the smaller scale, play to type. Batman doesn't punch Darkseid, he disables his guards and tells the Justice League how to best fight him. Captain America strategizes and evacuates innocents from the battlefield, or protects the Avengers who need a breather with his shield. Play to the character and you won't run out of things to do.
- Try To Get Involved: The GMs will do their best to include everyone who wants in, but in a wide setting, which includes MAINLY New York, but also Gotham City, Metropolis, Star City, Central City, Coast City.. and all of space, there's not a centralized location. So reach out, mention to the GM you'd like to play, and we can work something out. This is put in as a rule because some players stick to keeping themselves distinct and thus, distant, which isn't conductive to joining in missions. Superheroes are supposed to be pro-active, so even if this plot doesn't directly relate to your character personally, evil is afoot, and you should likely try to stop it.